Services

From knowledge that sits unused to learning experiences that get people moving


Preludens turns complex knowledge into interactive learning experiences with story, play and feedback. Teams are challenged to explore situations, activated to make choices and motivated to apply knowledge in practice.

From knowledge transfer to applicable behaviour

Many learning programmes get stuck at the same point: the content is right, but application falls behind. People read theory, watch instructions or take a test. That can help transfer information, but it does not always prepare them for the moments when they need to weigh options, respond or act.

That is exactly where the learning challenge arises.

When safety, quality, customer contact, collaboration or efficiency are at stake, explanation alone is often not enough. Teams need to practise with recognisable situations. They need to experience which choices are possible, what the consequences are and how they can adjust.

That is why we design learning experiences in which people actively discover, choose, practise and reflect. With storytelling we give knowledge context. With MicroGames we make practice short, focused and active. With feedback and data it becomes clear where participants are strong and where they need extra support.

That way, learning is no longer a click-through obligation, but a route in which people learn to act more confidently step by step.

  • Knowledge gets context through storytelling.
  • MicroGames make practice short and active.
  • Feedback and data make growth visible.
  • Learning becomes a route, not a click-through obligation.

Our services

Every learning challenge asks for a different form. Sometimes you want to train and embed basic knowledge. Sometimes people need to learn how to handle difficult choices. And sometimes you first need a sharp analysis of behaviour, goals and tensions in practice. That is why Preludens works with three clear routes.

MicroGame Stories

MicroGame Stories are short, visual online training modules in which basic knowledge is linked to recognisable work situations. Participants follow a story, make choices and practise along the way with short MicroGames. Each part targets a concrete learning goal. That gives knowledge context, repetition and immediate feedback.

A MicroGame Story is a good fit when you want to transfer important knowledge to a larger audience without burdening people with long, passive modules.

A good fit for

  • Training and embedding basic knowledge
  • Onboarding or introducing new processes
  • Repeating rules, agreements or ways of working
  • Linking theory to recognisable work situations
  • Online learning that needs to be short, visual and active

What participants experience

They do not only read what they need to know — they are taken into a story. They recognise situations, make choices, receive feedback and practise with the knowledge they will need later.

More about MicroGame Stories

Dilemma Storytelling

Dilemma Storytelling helps teams explore difficult situations in which several interests play at once. Participants are presented with realistic scenarios and make choices that have consequences. Not every situation has one right answer. Sometimes safety asks for something different than speed. Sometimes customer satisfaction rubs against quality. Sometimes a team needs to learn how to weigh what matters most in that moment.

By making choices visible and linking them to consequences, participants learn to look more sharply at their own trade-offs.

A good fit for

  • Decision-making in complex situations
  • Safety, quality, collaboration or customer contact
  • Situations where behaviour matters more than knowledge alone
  • Practising trade-offs between different goals
  • Teams that want to reflect better on choices and consequences

What participants experience

They step into a recognisable situation, make a choice and see what that choice causes. That creates conversation, insight and more awareness of how they act in practice.

More about Dilemma Storytelling

Game Thinking

Game Thinking is our design approach for complex learning and change challenges. We look at a question as if it were a game — not to turn it into a game immediately, but to make visible which goals, rules, choices, tensions, feedback moments and blockers are already present in practice.

We call that Find the Game. Together we explore what people need to learn, which behaviour needs to change and where movement is possible in practice. From that analysis a clear blueprint emerges for a learning experience, intervention or serious game.

A good fit for

  • Complex questions where the solution is not yet sharp
  • Learning or change programmes that need to connect better to behaviour
  • Organisations that want to explore before production starts
  • Formulating learning goals and design principles
  • Discovering the game structure already hidden in practice

What it delivers

Game Thinking gives direction before you start developing. You get more grip on the audience, the learning goals, the desired change and the form that fits.

More about Game Thinking

From first question to playable learning experience

Not every challenge asks for the same solution. That is why we do not start with the form, but with the learning task. What do people need to understand, practise or do differently? From that question we determine which route fits: a MicroGame Story, Dilemma Storytelling, Game Thinking or a first GameStorm.

1

Explore

We bring your learning challenge into sharp focus. In a first conversation or GameStorm we examine the problem, audience, context and key learning goals.

2

Sharpen

We translate the learning challenge into clear goals and design choices. We make concrete what participants should understand, recognise, choose or apply afterwards.

3

Gather content

You bring the practice knowledge; we make it playable. We collect training, processes, cases and expert knowledge and explore how that knowledge becomes playable.

4

Choose the right form

Want to train basic knowledge? A MicroGame Story. Want to strengthen decisiveness? Dilemma Storytelling. Solution not sharp yet? We start with Game Thinking.

5

Design

We translate knowledge into story, choices and feedback. Together we work towards recognisable situations, fitting game mechanisms and a first storyline.

6

Develop and test

We make the learning experience ready for use: develop, test and improve where needed — from MicroGame Story to blueprint or publishable module.

7

Deliver and manage

You get a learning experience that stays available, findable and improvable — in your own learning environment or via Prepo.

Take the first step tomorrow

Do you have knowledge that needs to stick better? Behaviour that needs to change? Or a complex challenge your team needs to learn to handle? In a GameStorm we explore together where the learning challenge sits and which form fits.