Challenge · activate · motivate

Activate your team and prepare them for what comes next.

We prepare teams for the reality of tomorrow by giving them meaningful experiences today. Through storytelling and MicroGames, we place people in realistic situations where they choose, act, and learn.

01 — Challenge

Challenge

Realistic situations where people have to choose and act.

02 — Activate

Activate

MicroGames that activate knowledge and engage thinking.

03 — Motivate

Motivate

Perform stronger and more confidently when it truly matters.

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Online focus

Interactive stories that challenge, activate, and motivate teams

At Preludens, we believe learning should be impactful and natural. That is why we design interactive learning experiences that truly connect with people: relevant to their work, visually built up, and focused on behaviour change.

Storytelling provides context and recognition, MicroGames boost motivation and retention, and data helps you improve with purpose. So learning is no longer an obligation, but an inspiring journey.

What we do

Learning experiences with story, play, and impact

MicroGame Stories

Short, story-driven online training in which people practise realistic situations — enriched with comic-style storytelling and powerful MicroGames that activate knowledge and build motivation.

More about MicroGame Stories

Dilemma Storytelling

Realistic scenarios with tough choices and immediate consequences — strengthening decisiveness and insight without a single “right” answer.

More about Dilemma Stories

Game Thinking

Solving complex challenges by looking at processes as if they were a game — with workshops and concrete blueprints for behaviour and learning goals.

More about Game Thinking
Renée Heller
What clients say
Daan helped us turn a static design tool into a game that challenges players on every aspect of their choices. His work made sure every step was set out logically — for a broad audience of professionals and students — in a beautiful card game.
Renée Heller Professor Energy & Innovation, Amsterdam University of Applied Sciences
Play is older than culture, for culture, however inadequately defined, always presupposes human society, and animals have not waited for man to teach them their playing.
Johan Huizinga — Homo Ludens (1938)

Take the first step tomorrow

Start with a GameStorm: a creative half-day workshop in which we shape your story together. Using the structure of the Hero’s Journey, we design one or two strong narrative arcs and connect 4 to 5 learning goals.

Experience it yourself

What weighs heavier?

Slide between speed and safety and see the feedback respond instantly — exactly what a MicroGame does: choose, feel, learn.

Speed or safety?

SpeedSafety
Feedback You choose control and make professional behaviour visible. It takes time, but increases safety and ownership.
What we do

In the world of Play

We prepare teams for the future by letting them experience knowledge and decision-making before it becomes a problem.

In Homo Ludens, Huizinga describes how play creates a safe, separate space — the magic circle — where mistakes are allowed and curiosity is sparked. That is exactly what Preludens applies.

Discover our view on Play →

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