Challenge · Activate · Motivate

Activate your team and challenge them to explore the future.

Preludens uses storytelling and game-based learning to challenge teams, activate them and let them explore new situations. That is how intrinsic motivation grows and essential knowledge is better understood, applied and embedded.

01 — Challenge

Challenge

Challenge teams to make choices in realistic situations, practise trade-offs and experience the consequences of their actions.

02 — Activate

Activate

Use Play so participants choose actively. Not watching or clicking, but trying, responding, deciding and learning from immediate feedback.

03 — Motivate

Motivate

Strengthen engagement and intrinsic motivation so teams act with more confidence when it truly matters in practice.

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Online focus

Interactive stories that challenge, activate and motivate teams

At Preludens we believe online learning only works when people become actively engaged. That is why we design interactive learning experiences that connect to practice: visually built, recognisable and focused on knowledge people truly need to apply.

Storytelling gives context and meaning. MicroGames create choices, repetition and immediate feedback. Data shows where participants get stuck and where improvement is possible. So online learning is no longer a click-through obligation, but a focused experience in which teams practise, discover and grow.

So learning is no longer an obligation, but an inspiring journey.

  • Engagement Grow intrinsic motivation so people want to practise instead of click through.
  • Knowledge retention Strengthen insight through repetition, context and choices that stick better.
  • Safe practice space Create room to explore, make mistakes and act more strongly in practice.
What we do

Learning experiences with story, play and impact

MicroGame Stories

Short visual stories that link basic knowledge to recognisable work situations. People practise with short game mechanisms, make choices and get immediate feedback.

More about MicroGame Stories

Dilemma Storytelling

Realistic scenarios in which people make tough choices, experience consequences and learn to weigh options — linked to goals or KPIs from practice.

More about Dilemma Storytelling

Game Thinking

Explore complex challenges as if they were a game — with workshops that make goals, behaviour, choices and feedback visible in a concrete blueprint.

More about Game Thinking

Which form fits your challenge? Want to train and embed basic knowledge? A MicroGame Story. Want to strengthen decisiveness around tough choices? Dilemma Storytelling. Want grip on behaviour, learning goals and interventions first? We start with Game Thinking.

Explore our services

No obligation · no commitments · reply within one business day

Take the first step tomorrow

In a GameStorm we explore your learning challenge together. In one half-day we bring the audience, context and key learning goals into sharp focus. Then we translate those insights into a first storyline, fitting choices and short game mechanisms.

You leave with a clear concept and a concrete direction for your learning experience. Even without a follow-up project, the session gives valuable footing for better e-learning, training or knowledge transfer.

Proven in practice

From challenge to playable learning experience

From nautical supervision to the energy transition: every project starts with a challenge that asks for movement. That is why Preludens offers an end-to-end approach to game-based learning: from first exploration to implementation in your own learning environment.

  1. 1 GameStorm
  2. 2 Storytelling
  3. 3 Visualisation
  4. 4 Learning goals
  5. 5 Design
  6. 6 Production
  7. 7 Implementation
  • Amsterdam University of Applied Sciences
  • Wijkz
  • onITnow

Experiences from practice

The team

The people behind Preludens

Preludens combines more than fifteen years of experience in serious games with storytelling, game design, didactics and technology. We are a compact team of makers, designers and developers that turns complex knowledge into learning experiences in which people actively discover, choose and practise.

Meet the team →

  • Robust Learning experiences that work reliably, feel logical and build trust.
  • Purposeful Design choices that always trace back to learning goals, behaviour and application.
  • Accessible Complex knowledge becomes clear, recognisable and playable for the people who need to use it.
Play is older than culture, for culture, however inadequately defined, always presupposes human society, and animals have not waited for man to teach them their playing.
Johan Huizinga — Homo Ludens (1938)

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