MicroGame Stories
Short, story-driven online training in which people practise realistic situations — enriched with comic-style storytelling and powerful MicroGames that activate knowledge and build motivation.
More about MicroGame StoriesChallenge · activate · motivate
We prepare teams for the reality of tomorrow by giving them meaningful experiences today. Through storytelling and MicroGames, we place people in realistic situations where they choose, act, and learn.
Realistic situations where people have to choose and act.
MicroGames that activate knowledge and engage thinking.
Perform stronger and more confidently when it truly matters.
At Preludens, we believe learning should be impactful and natural. That is why we design interactive learning experiences that truly connect with people: relevant to their work, visually built up, and focused on behaviour change.
Storytelling provides context and recognition, MicroGames boost motivation and retention, and data helps you improve with purpose. So learning is no longer an obligation, but an inspiring journey.
Short, story-driven online training in which people practise realistic situations — enriched with comic-style storytelling and powerful MicroGames that activate knowledge and build motivation.
More about MicroGame StoriesRealistic scenarios with tough choices and immediate consequences — strengthening decisiveness and insight without a single “right” answer.
More about Dilemma StoriesSolving complex challenges by looking at processes as if they were a game — with workshops and concrete blueprints for behaviour and learning goals.
More about Game Thinking
Daan helped us turn a static design tool into a game that challenges players on every aspect of their choices. His work made sure every step was set out logically — for a broad audience of professionals and students — in a beautiful card game.
Play is older than culture, for culture, however inadequately defined, always presupposes human society, and animals have not waited for man to teach them their playing.Johan Huizinga — Homo Ludens (1938)
Start with a GameStorm: a creative half-day workshop in which we shape your story together. Using the structure of the Hero’s Journey, we design one or two strong narrative arcs and connect 4 to 5 learning goals.
Slide between speed and safety and see the feedback respond instantly — exactly what a MicroGame does: choose, feel, learn.
We prepare teams for the future by letting them experience knowledge and decision-making before it becomes a problem.
In Homo Ludens, Huizinga describes how play creates a safe, separate space — the magic circle — where mistakes are allowed and curiosity is sparked. That is exactly what Preludens applies.
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