Bring your learning challenge into focus
You know that foundational knowledge is crucial for an effective team. But which knowledge really matters? In which situations do they need to apply it? And is game-based learning the right approach for that?
A GameStorm helps answer those questions. In a single half-day we explore the problem, the audience and the desired change together. So you don't need to know exactly which learning solution you need yet: precisely when the learning challenge isn't clear yet, the GameStorm offers a structured first step.
From a challenge to clear learning goals
During the GameStorm we explore three connected questions:
- What problem do you want the learning experience to solve?
- What knowledge, insights or skills does the audience need?
- In which recognisable real-world situations should the audience be able to apply them?
This way we map not only the content of the training, but also the context in which that knowledge gains meaning. We explore where storytelling and game principles can strengthen the learning — and which form best fits the challenge.
A first story that sets direction
If game-based learning fits your case, we translate the learning challenge into a first storyline. We use a recognisable narrative structure in which the participant faces a challenge, makes choices and experiences the consequences.
This storyline usually weaves in four or five central learning goals. That creates a first concept that can later be developed into MicroGames, a digital learning experience, a comic story or another form of storytelling. The outcome isn't fixed in advance: the GameStorm is meant to discover which approach adds value, not to lock you into a single solution.
What does the GameStorm deliver?
After the session you have:
- a sharper description of the problem;
- clear and coherent learning goals;
- insight into the relevant context and real-world situations;
- a first storyline or conceptual direction;
- advice on a fitting next step.
That gives you a solid starting point for developing the learning experience further.
A manageable first investment
A GameStorm lasts one half-day, takes place on location and costs €500. If you decide to continue with Preludens afterwards, this amount is fully included in the project costs.
Even if you decide not to start a follow-up project, you keep a usable result. You can use the sharpened learning challenge, learning goals and first conceptual direction to work on internally or to choose a different next step.
Discover which learning route fits your organisation
In a GameStorm we explore the problem, the audience and the desired change together. You get a concrete first direction, without committing to a full project.
Book a GameStorm