1 The teacher gets access
Through teacher access in Prepo. The teacher route stays separate from participant access.
A classroom environment in which teachers and participants work with interactive Prepo games.
You want to involve participants actively in the lesson. Not only explain, but let people discover, practise and think about the knowledge they need. How do you use those game forms in a classroom learning situation?
With MicroGames you turn learning material into short, focused challenges. Prepo Class is the classroom environment in which you use those game forms during a lesson or a guided training session.
Teachers get access through Prepo. Participants join with a class code. That creates an accessible route for giving interactive game forms a place in education or training.
In many lessons and training sessions, explanation plays an important role. The teacher introduces new concepts, discusses examples and helps participants understand the material.
Understanding what someone says is not the same as being able to apply the knowledge yourself. That is why it helps to make room during a lesson for active tasks. What happens when participants have to choose, make connections or solve a problem themselves?
They are challenged to use the knowledge. That makes clear what they already understand and where questions still appear.
A good classroom learning experience combines the direction of the teacher with the active participation of the group.
Prepo Class was developed so Prepo games can be used in that context. More about how we combine learning and play is on our method page.
Prepo Class is a digital classroom environment for games offered through Prepo. The environment connects two roles, without participants first having to go through the Prepo management environment.
The teacher gets access through Prepo and works with Prepo Class from the lesson or training session.
The participant opens class.prepo.nl and joins with a class code.
Prepo Class does not replace the teacher. It is the digital entrance through which Prepo games become part of a guided learning activity.
The basis is simple: a teacher works from Prepo, participants join through a class code.
The start page shows two entrances: log in as a teacher, and join with a class code. What a teacher can then follow or steer in the lesson, we explain once those functions are fixed. We do not present live progress, scores or session controls here as existing possibilities.
Through teacher access in Prepo. The teacher route stays separate from participant access.
With that code they join the right class. The code is the connection between participant and classroom environment.
On class.prepo.nl they choose Join with class code. That brings them in through a focused entrance.
The teacher connects the game activity to the learning goals. Participants recognise, order, choose or apply knowledge.
After the task you discuss what was difficult, which knowledge turned out to matter and how the task connects to practice.
Participants do not only receive information. They work with it.
MicroGames are short game forms around concrete learning goals. In the classroom the teacher links such a task to the lesson: first the context, then the task, then the conversation.
More about the learning format itself is on MicroGame Stories.
When a teacher, trainer or facilitator wants to use Prepo games in a shared learning context. The right use depends on the learning goals, the audience and the games available.
Active learning does not mean participants have to discover everything on their own. A good learning experience offers freedom to try, and enough structure to move forward.
The teacher explains beforehand why a task is relevant, helps participants ask the right questions and afterwards connects it to the learning material.
Prepo Class is the digital entrance for the game activity. The teacher provides the connection with the larger learning process. Guidance and the interactive task strengthen each other.
They belong together, and they do different things.
Prepo is the management and distribution environment for MicroGames and Stories. The emphasis is on making them available, managing them and developing them further.
Prepo Class is the classroom environment for Prepo games. The emphasis is on access for teachers and participants during a lesson or training session. The teacher comes in through Prepo. The participant uses a class code.
People learn more when they work actively with knowledge. That is why we combine content, storytelling, instructional design and game principles. MicroGames are short challenges for discovering, practising and reflecting.
Prepo makes those learning products available and manageable. Prepo Class is the entrance for using them in a class. Together they cover different moments of the same learning process: developing, offering, practising and learning further.
The classroom environment for Prepo games. Teachers get access through Prepo. Participants join with a class code.
Prepo is aimed at managing and distributing interactive learning products. Prepo Class is the classroom environment in which teachers and participants work with those games.
They open class.prepo.nl and choose Join with class code.
Through teacher access in Prepo. On the start page that is Log in as teacher.
It is set up as a classroom environment for Prepo games. How you use it depends on the learning goals, the games available and the guidance of the teacher.
Prepo games. Which games are available depends on the setup for the class or the organisation.
The public start page can be viewed at class.prepo.nl. For a content demonstration of the teacher environment, get in touch with Preludens.
Yes. A classroom game activity can be connected to explanation, practice tasks and shared reflection. Which technical possibilities belong with that, we align per application.
Do you want to use MicroGames during a lesson, training session or guided learning activity? With Prepo Class, teachers and participants get focused access to Prepo games inside a classroom environment.
We are happy to think along about the use of MicroGames, the learning goals and the role Prepo Class can play in that.